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How-Tos

Create Particle Systems

Last updated 2 months ago

Right Click an empty space in the world, then select Create Particles.

Select the 🔥 Particles icon to select the particle object, then open the Inspector panel and navigate to the Particle System section.

Adjust the settings of the particle object to suit your needs.

Particle System Overview

Controls if the particle object creates the particles in bursts or continuously.

Controls the default shape of the emission zone where the particles will spawn from. There is a Pinpoint, Sphere, and Box emission shape option.

Based on the selected emission shape the size of the emission zone, it’s relative position in the particle object, and the direction that the particles spawn can be adjusted.

Controls the style of particle used between a Sprite and Mesh option. When using the Mesh option a square or sphere can be selected. Otherwise the Particle Texture is used. You can upload a custom Particle Texture to change the shape. Ensure your file is a standard image format like JPEG, PNG, or WEBP. Transparency is supported.

Controls the maximum possible particles that can be spawned at the same time.

Controls the maximum amount of particles that can spawn.

Controls the time it takes a particle to despawn.

Controls the possible range for the particle size.

Controls the transparency of the particle.

Controls the velocity of the particles when spawned.

Controls a force applied to particles after they are spawned.

Controls the noise or variation of the particle’s forces.

Controls the direction of the particle’s forces.

Adds an additional emitter to the Particle object. You can add multiple emitters to a single Particle object to chain multiple effects together.