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How-Tos

How to use the Inspector Panel

Last updated 8 months ago

Select an object, then select the < Icon on the right side of the screen to expand the Inspector Panel

The Inspector Panel has contextual categories based on the object you have selected. The categories contain similar actions you would otherwise find in the Radial Menu.

Most objects will have categories for Transform, Code, Model, Physics, Sound, and Actions.

Other spawn-able objects like Light Entities or Particle Systems will have categories for Light and Particle System.

Inspector Overview

Control the Position, Rotation, and Scale and Mirror the object.

Open the Code Editor for the selected Object.

Adjust the Pivot Point, Material, Color, and Level of Detail (polycount), and Rig Characters depending on the type of selected Object.

Primitive Object
Generated Object

Toggle if Physics are enabled, change the Collider types, and add Gameplay Triggers to the selected Object.

Upload and manage sound settings on the selected Object.

Export, Reset the Transforms, or Delete the selected Object.