How to use the Inspector Panel
Last updated 8 months ago
Select an object, then select the < Icon on the right side of the screen to expand the Inspector Panel

The Inspector Panel has contextual categories based on the object you have selected. The categories contain similar actions you would otherwise find in the Radial Menu.
Most objects will have categories for Transform, Code, Model, Physics, Sound, and Actions.
Other spawn-able objects like Light Entities or Particle Systems will have categories for Light and Particle System.
Inspector Overview
Transform
Transform
Control the Position, Rotation, and Scale and Mirror the object.

Code
Code
Open the Code Editor for the selected Object.

Model
Model
Adjust the Pivot Point, Material, Color, and Level of Detail (polycount), and Rig Characters depending on the type of selected Object.


Physics
Physics
Toggle if Physics are enabled, change the Collider types, and add Gameplay Triggers to the selected Object.

Sound
Sound
Upload and manage sound settings on the selected Object.

Actions
Actions
Export, Reset the Transforms, or Delete the selected Object.

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