Skip to main content
Lighting

Creating Light Entities

Last updated 8 months ago

Right Click and empty spot in the World

Choose the Create Object option

Select the 💡 Light entity icon

Light Entity Settings

In the Inspector panel, navigate to the Light section.

Choose the type of light you want to use, then adjust the settings for your needs.

You can disable the Icon for the light, or the light entity itself using the Enabled or Icon Visible toggles.

Point Lights emit in all directions equally from a single point. Often this is used for bare light-bulbs or candles.

Cast Shadow

Toggles if the light casts shadows based on other objects in the World.

Color

Adjust the color of the light entity.

Intensity

Adjust the intensity— how bright— the light entity is.

Distance

Adjust the maximum possible distance the light reaches in the World.

Decay

Adjust how quickly the Intensity of the light fades to zero based on the distance.

Spot Lights emit in a cone shape from a single point. Often this is used for stage lights or flashlights.

Cast Shadow

Toggles if the light casts shadows based on other objects in the World.

Color

Adjust the color of the light entity.

Intensity

Adjust the intensity— how bright— the light entity is.

Distance

Adjust the maximum possible distance the light reaches in the World.

Decay

Adjust how quickly the Intensity of the light fades to zero based on the distance.

Angle

Adjust the angle of the cone shape that is used to emit the light.

Penumbra

Adjust the sharpness of the light as it nears the edge of the cone shape.

Rect Area Lights emit light from a rectangular shape instead of a single point. Often this is used for monitor screens, or stylized lighting cutoffs.

Color

Adjust the color of the light entity.

Intensity

Adjust the intensity— how bright— the light entity is.

Width

Adjust the size of the rectangular shape.

Height

Adjust the size of the rectangular shape.

Sun Lights simulate emitting light from so far away that all of the light rays are perfectly parallel. Often this is used to mix or change the overall color of lights in the World.

Color

Adjust the color of the light entity.

Intensity

Adjust the intensity— how bright— the light entity is.