Trellis 3D

Last updated About 1 month ago

General Guidance

Trellis operates best when you define the geometric architecture. Start with the broad silhouette and move toward the surface specifics.

[Core Subject] , [Structural Geometry] , [Surface Detail] , [Material Properties] , [Lighting/Render Context]

OK Prompt: A medieval stone tower.

Good Prompt: Cylindrical defensive tower, tapered stone base, crenelated battlements, rough-hewn granite texture, moss-covered crevices, overcast daylight.

When necessary, include technical "nudges" in your prompt, such as T-Pose

Selecting the βš™οΈ Icon and using the Polygon count slider can help with stricter Geometry based prompts.

Quick Tips for Better Mesh Quality

Single Subject: Only prompt for one object at a time. Asking for "a table and chairs" often leads to a merged, unusable blob.

Avoid Ambiguous Lighting: Do not use Cinematic lighting if you want clean textures. Instead, use Neutral studio lighting or Albedo-only texture to ensure the colors aren't "baked" with harsh shadows

Enable PBR & HD Textures: Toggle PBR (Physically Based Rendering) and HD (High Definition) Textures in the settings if you want to generate high quality results.