Trellis 3D
Last updated About 1 month ago
General Guidance
Trellis operates best when you define the geometric architecture. Start with the broad silhouette and move toward the surface specifics.
[Core Subject] , [Structural Geometry] , [Surface Detail] , [Material Properties] , [Lighting/Render Context]
OK Prompt: A medieval stone tower.
Good Prompt: Cylindrical defensive tower, tapered stone base, crenelated battlements, rough-hewn granite texture, moss-covered crevices, overcast daylight.
When necessary, include technical "nudges" in your prompt, such as T-Pose
Selecting the βοΈ Icon and using the Polygon count slider can help with stricter Geometry based prompts.
Quick Tips for Better Mesh Quality
Single Subject: Only prompt for one object at a time. Asking for "a table and chairs" often leads to a merged, unusable blob.
Avoid Ambiguous Lighting: Do not use Cinematic lighting if you want clean textures. Instead, use Neutral studio lighting or Albedo-only texture to ensure the colors aren't "baked" with harsh shadows
Enable PBR & HD Textures: Toggle PBR (Physically Based Rendering) and HD (High Definition) Textures in the settings if you want to generate high quality results.